Showing posts with label Ian Daglish. Show all posts
Showing posts with label Ian Daglish. Show all posts

05 August 2011

The Ian Daglish Legacy


My brother’s gaming career began as a result of our father taking him to see “The Longest Day” in Providence, Rhode Island, in 1962, when he was ten years old. Thereafter he bought a copy of Tactics II. For him, at this time, America was a toy wonderland, and this colored his memories of childhood. On his return to England he continued his interest in the hobby with Avalon Hill games of the 1960s such as Afrika Korps, and Poultron Press editions of Strategy and Tactics magazine. Andy Daglish, 31 July 2011

Ian Daglish’s death over the weekend was tragic. My condolences to his wife and two teenage daughters, to his extended family, and to his many friends. 
Whenever someone dies unexpectedly, we often lament what might have been. This is understandable, but unhelpful. Having lost my own father several years ago, I believe that it is more helpful to reflect upon the legacy of a dearly departed.
I never met Ian. However, like many Advanced Squad Leader (ASL) players, I got to know him through his work, specifically the work he did on behalf of ASL. 
Ian studied history at Trinity College, Cambridge. According to his brother Andy, Ian’s essay on Napoleon’s plans to invade England garnered him the Bowen Prize for history. However, in spite of his love of history, Ian pursued a career in marketing, completing an MBA from Manchester Business School along the way. But as Ian confessed on his website earlier this year, a chance visit to a small town in Normandy would steer him back toward his lifelong passion.  
Men of British 11th (Bull) Armoured Division

Ian published a number of books. All deal with his favourite subject: the Battle of Normandy. For most of that fateful period of 1944, the Wehrmacht kept the Allies contained within a shallow bridgehead. The battles that occurred within this area were the grist of Ian’s prolific publishing mill. Indeed, Ian became something of an authority on the Normandy campaign. He frequently lectured and led battlefield tours on the subject. Students of military history were not the only ones who benefited from Ian’s research. 
ASL News 27
Ian had a lifelong interest in war gaming. He was an early member of the Avalon Hill International Kriegspiel Society (AHIKS) founded in 1965.1 In 1978, he picked up Squad Leader, at about the same time that I did. Like me, he later transitioned to ASL. Unlike me, Ian was not content to simply play ASL. In the early 1990s he began to write articles, and design scenarios.2 These early efforts appeared in the aptly titled newsletter ASL News, published by Belgian Philippe Léonard. 
Ian was a strong advocate of hands-on military history. He believed that in order to comprehend a battle fully, he had to walk the ground over which the engagement took place. In fact, he felt that it was incumbent upon all reputable historians to do no less. In his view, too many historians gave short shrift to the importance of terrain. Ian’s attention to such details gave him a unique insight into the military operations of a half-forgotten Norman summer. Ian’s on-site research also gave him an edge when it came to designing ASL scenarios of the Normandy campaign.
The Normandy campaign was the inspiration for the majority of Ian’s scenario designs. His first major publication was All American: Kellam’s Bridge. This would be the first of three historical modules that gave ASL players a look at the bocage countryside where the US 82nd Airborne Division fought and died during 33 days of combat. The module includes a mapsheet depicting the area around a key span over the Merderet River. The bridge was the only crossing point in an area of marshland, and therefore a natural chokepoint. The Germans mounted at least three strong attacks without success. But in the process, the American commander, Major Fred Kellam and several other senior officers were each killed in turn, as they led the defense. 
Major Kellam's Bridge
Ian’s feelings on this trio of modules were mixed. Although he was proud of his early achievement, he was also conscious of the mistakes that he made. But rather than being discouraged, he renewed his efforts with an almost antiquarian zeal. His attention to detail was matched only by his conviction that the best historical research is a product of multiple sources. The fruits of Ian’s research and design methodology can be found in numerous “official” and third-party publications. From the mid 1990s until earlier this year, Ian had published approximately 65 scenarios. This works out to a rate of almost four scenarios per year—a very respectable record. I have listed some of Ian’s scenarios at the end of my post. 
Ian's personal fave
Ian reckoned that he had played about 300 ASL scenarios in the past 26 years. Considering that he also found time to design some 65 scenarios, it is remarkable that he was able to spare time to pen ASL articles. What probably made this a bit easier was the fact that his historical research dovetailed well with his ASL interests. For instance, as early as the mid 1990s, Ian was writing about bocage [B9.5], a rule set that some players love to hate. His knowledge of the Normandy campaign, coupled with his familiarity with bocage—both the real McCoy, and the abstracted ASL variety—made Ian a natural candidate for the design of scenarios that feature this unique terrain. It is perhaps fitting then that Ian may be remembered most for his “bocage” scenarios. 
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The bocage-enclosed fields of the Cotentin Peninsula
Apart from his All American series, published by Critical Hit, Action Pack 4 (AP4) is arguably Ian’s ASL opus. With its publication, Ian helped make bocage less intimidating. In my view, the new maps that come with this pack offer a better representation of Normandy than those that came with the Deluxe module Hedgerow Hell (HH). Published in 2008, some 21 years after HH, AP4 is the first official ASL publication to include mapboards (or mapsheets) replicating the Norman landscape. Although he certainly had help, Ian deserves a great deal of credit for popularizing and hopefully demystifying B9.5. 
The "bocage" mapboards of Action Pack 4
When asked recently what he thought was the “Golden Era of ASL,” the marketing executive turned historian replied, “2011.” The year is far from over. We have already been treated to a wealth of ASL goodness. Ian unquestionably helped make 2011 the phenomenal year that it is proving to be. It is bittersweet that he can no longer share in the bounty that he helped create. But as saddening as this may be, Ian lives on in the memories of those who knew him. He will also live on in the hearts of ASL players, for there is a bit Ian in every scenario that he designed, and in every word that he left for posterity.

Do not stand at my grave and weep,
I am not there, I do not sleep.
I am in a thousand winds that blow,
I am the softly falling snow.
I am the gentle showers of rain,
I am the fields of ripening grain.
I am in the morning hush,
I am in the graceful rush
Of beautiful birds in circling flight,
I am the starshine of the night.
I am in the flowers that bloom,
I am in a quiet room.
I am in the birds that sing,
I am in each lovely thing.
Do not stand at my grave and cry,
I am not there. I do not die.
Mary Elizabeth Frye, 1905-2004

Ian’s (incomplete) ASL Legacy

Scenarios

MMP Scenarios
ASL Journal 10
J153 Dawn's Early Light
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ASL Journal 9
J137 No Mercy in Burcy
J138 Point to Make
J139 Light Aid Detached
ASL Journal 5
J86 Frontal Assault
ASL Journal 4
J66 Sound Retreat
J68 Unlucky Thirteenth
J72 Cahier Carriers
J77 Moses’ Blazes
ASL Journal 3
J57 Guards Artillery
Action Pack 4
AP31 First Cristot
AP33 Second Cristot
AP34 Bocage Blockage
AP35 A Lesson for Lehr
AP36 Take a Bath
AP38 The Infiltrators
AP40 The Head of the Mace

Special Ops 2
O4 Ain't Running Away
Le Franc Tireur
From the Cellar 5
FT148 La Horgne
Critical Hit Publications*
All American: Kellam’s Bridge (1997)
AA2 Ambush at Cauquigny
AA4 A Better Spot Than This
AA5 Cloaks of Confusion
AA8 Charge the Causeway
All American: Timmes’ Orchard (1997)
AA11 Absent Friends
AA15 Beneath the Castle Walls
AA18 A Bridge So Far...
All American: Shanley’s Hill (1998)
AA22 A Long Way to Berlin
AA28 Access Denied
Scotland the Brave (1998)
StB2 Cameronian Crossing 
StB GCI-1The Crossing Sweepers
Scotland the Brave (1999)
StB19 Destruction of A Squadron
StB20 DF 109
StB CGII Forged in Fire
StB CGIII
*I do not know for certain that Ian designed all of the scenarios and campaign games in the All American series.

Trevor Edwards and Ian square off at Heroes 2006
Articles
Daglish, Ian. “One Subject, Two Views,” in From the Cellar 5 (Le Franc Tireur: 2010): 5-6.
Daglish, Ian. “Action Pack 4, Normandy 1944: Notes from a Designer,” ASL Journal 8, pp. 50-51.
Daglish, Ian. “Heads up! Heads Down!: AFV Passengers and Crews,” ASL Journal 5, pp. 46-47.
Daglish, Ian. “History of the Game: Carriers, Coulda Been a Cupholder,” ASL Journal 4, pp. 4-8.
Daglish, Ian. “B9.5 Bocage,” ASL Journal 3, pp. 68-69, 71-72.
Daglish, Ian. “Notes on the 2nd Edition, Walls & Hedges: Then and Now,” ASL Journal 3 (199): 70.
Daglish, Ian. “Comprehensive Deluxe WA Example: Ian Mans the Wall,” ASL Journal 3 (199): 72.
Daglish, Ian. “If You Go Down to the Woods Today…” View from the Trenches 45 (Sept-Oct 2002): 5-6.
Daglish, Ian. “Thoughts on the Bocage: Bocage and Wall Advantage,” ASL News 27 (Sep 1994): 18.
Daglish, Ian. “Shout for PIATs,” Critical Hit Vol. 6, No. 1. Originally published as, “Designer’s Notes: Shout for PIATs” in ASL News 26.
Daglish, Ian. “ASL Lines of Sight.” ASL News 24 (Dec 1993).
Notes
1. The society promotes the play of wargames by various forms of correspondence, including mail and email.
2. Truth be told, his interest in wargames, and Squad Leader specifically, pre-dated his interest in the history of World War II.
Acknowledgments
During the course of gathering information for this post, I shamelessly looted the work of others on the Internet. No site was pillaged more mercilessly than Mark Pitcavage’s massive repository of all things ASL: Desperation Morale. I am also indebted to Ian Wiley for “interviewing” Ian in May of this year. Finally, as incomplete as the scenario list above may be, it would be far less complete if I did not have access to J. R. van Mechlen’s Remote On-line Automated Record (ROAR). 

Ian Daglish Memorial Plaque
Pete Phillips of View from the Trenches fame posted a notice on GameSquad forums on 9 August. He organized the purchase of a memorial plaque for Ian. The plaque is displayed in the "Bovington" Tank Museum located in Dorset, United Kingdom.

The plaque was placed on the Memorial Wall of the museum during a dedication ceremony held at the end of October. The ceremony occurred during the Intensive Fire ASL tournament, with many of the participants in attendance. It was a fitting tribute to an ASL player and historian. Thanks to Pete Phillips for organizing everything. Below is a picture of the plaque.


The plaque cost £500, with the bulk of the cost going to support a museum that Ian admired. Pete collected enough to purchase the plaque. The surplus went to Ian's family.
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Check out this excellent interview with Ian that Jeff and Dave, of The 2 Half-Squad's fame, conducted shortly before Ian passed away.
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Books
Major bookshops such as Amazon, Borders, Chapters, Coles, Indigo, and so forth should carry Ian’s books. His work can also be found in some public libraries and specialty book stores.

20 July 2011

DHL Delivery! KGS (Cholm) Update









Kampfgruppe Scherer: the Shield of Cholm (KGS) has arrived. We have let everyone who pre-ordered a copy know. Now it is time to let the rest of you in on the secrets.
First, I must say that I am particularly impressed with the historical and rule booklets. Both are printed on the same high-quality stock that Le Franc Tireur (LFT) uses for its magazines. The historical booklet is just over 50 pages. In addition to before-and-after photographs of the siege, the booklet is littered with contemporary photographs, mini biographies of key Germans, maps, aerial photographs, orders of battle, and colour illustrations. Much of this material has been provided by researcher Dirk Burgdorf, who has conducted extensive on-site research of the battlefield. He has also interviewed a number of veterans of the battle, including Iron Cross First Class recipient Joachim Dettmann. Leutnant Dettmann won his Eisenkreuz while serving as an artillery observer during the siege. There is also a 13-page excerpt from Jason D. Mark’s history: Besieged: the Epic Battle for Cholm. The historical booklet is a treasure trove of detail that adds considerable value to the module.
While quantities last, KGS is $105 from our KitShop.




















On time, on target...
Air dropping supplies is fraught with problems. Even if the load is dropped on target, the supplies inside the canister can be damaged. This was the case with some of our KGS modules that arrived today. 
I opened the box that appeared to have the most damage, and checked the contents. The picture above shows part of the contents of this box. Nothing inside showed any significant damage. The historical booklet, for example, has some crimping on the top right-hand corner (about 2 mm). Some of the counters have come loose from their tree, but this is not unusual with LFT counter sheets—their punch is extremely sharp! The maps, overlay, and various cards were undamaged. All in all, much better than I had feared. 
Damaged copies of KGS are available, as is, for $95 each.


As an added incentive to purchase a copy of KGS from our KitShop, we are offering discounts on other LFT products. These discounts apply even if you purchase a damaged copy. Below are the regular and discounted prices for a number of LFT scenario packs and magazines. Although we also stock From the Cellar 4: the Russian Civil War, and Operation Chariot: the Raid on St. Nazaire, we regrettably cannot offer a discount on these publications at this time.


UPDATE: 21 July
I just wanted to let everyone know that Xavier Vitry, the editor of Le Franc Tireur, has been very supportive and understanding with regard to the unfortunate "canister drop." I also wanted to reiterate that there was very little damage to the contents of these boxes.


From the Cellar 6
This is the latest LFT scenario pack. As the cover teasingly suggests, the scenarios are all short, four-to-six turn actions that can be played in less than four hours. I have played four of the ten scenarios in the past three weeks. The longest took about four hours to play. So far FT165 Shopino Struggle and FT167 Wasp Sting have proven the most popular. I also thought that FT163 The Price of Persia (Iranian versus  Indian troops) was a good scenario for teaching new players the basics of Infantry combat. One of the scenarios—an all metal bash—features six French armoured cars in a whirling battle with eight panzers. It is another good candidate for a “training” scenario. In sum, there is a lot of variety in the pack.


From the Cellar 5
The rat brings us another mixed bag of scenarios, 14 in all. The pack comes with two articles on the battle of La Horgne, which takes place in France in May, 1940, and a mapboard (LFT2). Noted British historian and ASL player Ian Daglish penned one of the articles. In addition to the four early-war scenarios in France, there is a rare scenario using Steppe terrain. A PTO night action (one of two night scenarios in the pack) uses the mapboard that comes with LFT11 (see below). There is a cool match up between the Red Army and an allied force of Italians and Germans: FT152 Avanti! FT158 Close Combat Teams sees a dug-in Japanese force defending against a combined arms Russian assault that uses the board that is included with this pack. If you love late-war armour, FT157 The Lost Column may be for you. The Canadians are hard-pressed in this one. They need to fend off a company of the 12th SS supported by Panther and Tiger tanks. There are plenty of medium-sized scenarios in this pack. Finally, one of the smallest scenarios uses the Spanish counters that come with LFT10 below, although standard German counters work just as well in this Ostfront firefight.


LFT Magazine 12 
An 80-page magazine with an emphasis on the Pacific Theatre of Operations (PTO). It includes ten scenarios and a (corrected) board LFT2. Given the theme, subjects include an overview of Japanese characteristics in ASL, PTO terrain, and a how-to article on sea-borne assaults. One will also find information on the Chinese Civil War, Japanese island defences, and other historical subjects. If you are interested in PTO, you will find much in here to your liking. I cannot comment on the scenarios, as I have yet to play any. I just started playing a few PTO scenarios last year, after a 20-year hiatus.
Board LFT2 comes with LFT Issue 12, and FTC 5









LFT Magazine Issue 11
My favourite issue because it has a rare picture of me playing a game at ASLOK that I actually won! Seriously, this is a polished issue concentrating on France 1940. There is an extremely well done article on Stonne, complete with aerial photograph and hex-grid overlay. All ten of the scenarios  that come with the magazine feature French troops. (The scenarios are printed on A4 cardstock inserts.) Eight take place in France, including a little-known action where Italians attack French positions along the Mediterranean coast. Another takes place in Belgium. The most unique stars French colonial troops in Indochina. Scenario FT98 And Then They Landed uses mapboard LFT1, which comes with the magazine. The Japanese must storm ashore in landing craft and push inland—a nice primer for sea-borne assaults. The magazine’s 80 pages are chock-a-block with articles such as Franco-German infantry tactics, Gun Duel, Platoon Movement, and Group Solitaire ASL.
Board LFT1 comes with LFT Issue 11. Shown is only half of the map. The entire map is only a thin strip of land one to three hexes deep. Most of the map is ocean/river. In scenario FT98, the Japanese landing craft must start the game at least five hexes from the beach.


















LFT Magazine Issue 10
One of the most sought after of the LFT magazines, this 80-page issue focuses on the Spanish volunteers who served with the Wehrmacht. If you are a fan of the Ostfront, this issue may be for you. The 10 scenarios in this magazine capture some of the action between the Spanish and Russians, including a final battle in the streets of Berlin. There are superb articles on the history and operational employment of the Division Azul, or 250. Blaue Division, as the Germans referred to this division, which operated under German command. What makes LFT10 especially attractive is the Spanish counter set. The sheet contains enough Spanish infantry to play all of the scenarios in the magazine. As an added bonus the sheet includes counters representing pre-1942 German paratroopers, as well as “opportunity fire” and “SW First Fire” counters, to name a few. I have played more than half of the scenarios in this magazine, several more than once. 
The quality of these counters is superb