Starter Kit Life Support
You’ve taken the plunge and bought into the ASL mystique. But after coming up for air, it’s occurred to you that there’s more to the beast than your friends have let on.
No problem. I can help. I'm not an expert. Who is? However, I will do my best to provide you with some guidance.
I've been playing ASL for some time. More importantly, I am familiar with the ASL Starter Kit (ASLSK) rule booklets, having consulted them repeatedly in the course of writing my ASLSK articles. I also have the latest and most up-to-date of these booklets, which can be found in the ASLSK Expansion Pack.
My answers should not be taken as gospel. That said, I will do my utmost to direct you to the appropriate rule references. If you stump me, I will refer you to others with more expertise. For the most part, however, I suspect that you will find your answer here, or on one of the ASL forums such as GameSquad, BoardGameGeek, and Consimworld. In the unlikely event that I don't answer your question within 24 hours, I'm almost certain that a Squad Leader (i.e. Follower) on this blog will chime in.
Starter Kit Hotline
Need an answer to a rule question?
Start by looking under the most relevant section heading. (I will add headings as answers are posted.)
I want to know if I can use my flamethrower (FT) in Close Combat (CC). So I check Section 3.8 Close Combat Phase. If I do not find my answer there, I would try Section 4.0 Weapons and Support Weapons (SW), or Sub-section 4.2 Flamethrowers. I find the following Q&A:
Section 3.8 Close Combat Phase
Q. Can I use my light machine gun (LMG) in Close Combat (CC)?
A. No. You cannot use any SW in CC.
Because a FT is a SW, the answer to my question is no.
Cannot find an answer to your question?
Post it as a “comment” below.